“Oh my God, this can’t be
possible. A Triple Power Bomb to the World’s Largest Athlete! The power of the
Shield is simply dominating and incredible.” Many insane stunts can such as the
previous can be done all with the thumbs and game controller. It has been a few
weeks since the release of World Wrestling Entertainment’s (WWE) newest game, WWE 2k15. The game was just released on
October 28, 2014 in the United States. I will be going over the game’s
improvements, how it can be improved, the quality of the playable storylines,
and how it compares and contrasts to last year’s WWE 2k14.
The game 2k15 offers
an astounding new experience for the player. Most people would argue that the
game is simply a copy of last year’s WWE
2k14. Although the two games in appearance are similar, new gameplay
features are added in the game such as almost realistic graphics which makes
the player almost feel like they too are in the game. The characters have
actual face expressions like when they are in pain or are fatigued. Speaking of
fatigue, the stamina meter is included which determines if the superstar is
still willingly able to compete or too exhausted to continue the match. There
is also a chain grapple mini-game within the match in order to try and game the
upper hand against the opponent. The probability of gaining the advantage is
the same probability when playing paper-rock-scissors. The purpose of the
feature is to make the game seem more like wrestling instead of simply beating
each other up like most games have shown to do.
New characters are available in this
year’s WWE game while others are available only through downloading or are
additions with the game if it is preordered. Although new characters are added,
there aren’t as many playable characters as there were in 2k14 which included multiple retro versions of present day
characters and numerous Legends who were icons and main entertainers back in
the late 20th Century and early 21st Century. Some retro
versions of versions are included with 2k15
but not as many as one would expect. Despite that, new grappling systems,
OMG moments, and more Catching Finishers were available to more characters
which improved gameplay by adding more pressure on the player as to whether the
opponent will knock them off in an instant or drag the battle onward to an
all-out war.
New
experiences within the game include 2k Showcase, which allows the player to
experience two of the most heated rivalries in WWE history, and Who Got NXT
(exclusive to PlayStation 3 and Xbox 360) or MyCareer (exclusive to PlayStation
4 and Xbox One. The two playable storylines on 2k Showcase, called Best
Friends, Bitter Enemies (the rivalry of Triple H and Shawn Michaels from 2002
to 2004) and Hustle, Loyalty, and Disrespect (the story between CM Punk and
John Cena from 2011 to 2013) proved to be worth playing as there were 2 years
filled with a variety of matches and opponents in each of the 2 storylines. The
mode, Who Got NXT, gives more attention towards the five exclusive NXT rookies
in the game. MyCareer mode is similar to Career modes back in Smackdown vs. Raw 2010 and in the early Smackdown! games. In MyCareer mode, the
player has to make his or her way to becoming an official WWE superstar by
starting out in WWE’s NXT, which is where all new WWE rookies start out in
order to make their way into the major leagues and eventually into the WWE Hall
of Fame. However, the actions they perform or decisions they make impact their
future on becoming.
In
WWE 2k14, storyline modes included 30
Years of WrestleMania which walked the player through the WWE’s biggest event
of the year: WrestleMania. The player was able to play out main event matches
from WrestleMania 1 in 1985 to WrestleMania 29 in 2013. The player would also
have a chance to proceed onto WrestleMania 30 and challenge The Undertaker’s
undefeated WrestleMania 21-0 streak. One final mode also included in 2k14 was WWE Universe Mode where the
player controlled the WWE universe: its matches, title changes, rivalries, etc.
The
game’s new features, controls and advanced realistic-like graphics are
impressive but there a few many improvements I may add in order to make it more
enjoyable. For example, I would update most of characters to what persona they
currently take and add in more uprising characters to give the player a broad
choice of who to play as and if their abilities are impressive or lacking skill.
What I mean by updating the characters is by giving them their current look or
position in the WWE. For example, the three members of The Shield, Roman
Reigns, Seth Rollins, and Dean Ambrose, each went their separate ways back in
June of this year but they’re still a team in the game and they paved their own
personal paths for some time already. Another issue that has gone on from
previous games was the lack of original commentary from the commentary
announcers, Jerry “The King” Lawler and Michael Cole. There are many lines that
have constantly been used since the first Smackdown!
game back in 2000. I’m not saying that it’s completely terrible, it’s just that
I feel like it needs some more originality because I feel like I don’t want to
hear “That’s it, he’s done.” or “What impact that steel chair had!” in future
WWE games 20 years into the future. Despite the suggested changes, I highly
recommend the game to any fans of wrestling or teenage gamers interested in a
war-waging battle.
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